Random Superpowers:

  1. Astral projection
    The ability to voluntarily project the astral body (consciousness), being associated with out-of-body experience, in which the astral body becomes separate from the physical body.
  2. Biological manipulation
    Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
  3. Bone manipulation
    Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
  4. Cold and ice manipulation
    Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice
  5. Cross-dimensional awareness
    Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.
  6. Darkness or shadow manipulation
    Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it
  7. Echolocation
    Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
  8. Ecological empathy
    Ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature
  9. Electrical transportation
    Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers
  10. Elemental transmutation
    The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation
  11. Energy constructs
    Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy
  12. Energy sourcing
    Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.
Randomizing…

Superpower Generator

Lets say you woke up tomorrow with random superpowers. Randomize a short list of superpowers and try to pick only two. How would your life change? Would you use your new superpowers for good or evil? Or, who would you give the powers to if you couldn't keep them yourself?